How will our relationship to our built world change when 3d information is freely and easily acquired and processed?
When the institution of manufacturing and design becomes decentralized, the boundaries between what is considered an object and what is considered a material becomes more fluid.
Brooklyn is littered with discarded chairs. Instead of turning these into pure waste or even wood pulp, could new value be derived from their current form?
This project envisions a world where 3d scanning and printing is ubiquitous and allows us to reconfigure our refuse into valuable objects, or adapt outdated but sentimental objects into new contexts.